FRONT END | 3D WEB ENGINEER
Hi! I’m Lukas, a Front end engineer.
About
About Me
As a developer, I am specialized in both 3D development with Unity and front-end web development. In my work with Unity, I have gained expertise in using the engine to create immersive 3D environments and experiences. I am proficient in C# scripting and have experience implementing game play mechanics, creating custom editor tools, and optimizing performance for a variety of platforms. In addition to my skills in 3D development, I am also well-versed in front-end web development technologies such as HTML, CSS, and JavaScript. I have experience building responsive, user-friendly websites and web applications that adhere to best practices for usability and accessibility. I am a proactive and detail-oriented individual with a passion for solving complex problems and delivering high-quality products. I am always eager to learn new technologies and techniques to continue growing as a developer.

techstack

Next.js

Playcanvas

TypeScript

Tailwind

Figma

English & Slovak

Toronto, CA

Front end engineer

Unreserved

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Lets Make Magic Happen Together!
My Projects
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3D Room Builder

The ability to virtually design and visualize the room empowers your customers to make informed decisions.

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UN3D Asset Viewer

Provides a 3D view of the furniture assets, allowing modelers and designers to see how the assets will look in the 3D app and provides information about asset.

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Aircraft Leather Configurator

Visualize Aircraft leather in 3D configurator.

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Datacomm AI

Expert analysis of your internal data. Precision-built models aligned with your objectives. Uncover patterns, trends, and opportunities.

My Work Experience

Frontend Engineer

As a front-end engineer, I developed an innovative 3D configurator for furniture, providing users with an interactive and immersive experience. This project involved advanced WebGL and 3D integration, allowing customers to visualize and customize their furniture choices in real time

Creative Developer

As a creative developer, I specialized in creating interactive 3D floorplans with real-time customization and furniture placement. Using WebGL and Playcanvas. I ensured smooth performance and user-friendly interfaces, allowing users to effortlessly visualize and modify their living spaces. This innovative solution enhances user engagement and simplifies interior design.

Technical Lead

As a technical lead, I designed software architectures and created comprehensive software designs, ensuring scalable and efficient solutions. I carefully selected technology stacks that aligned with project requirements and optimized performance. My role involved guiding the development team, ensuring best practices, and maintaining high standards of code quality and system integrity.

Game Developer

As a game developer, I specialize in building optimized mobile games with a focus on engaging gameplay mechanics. My work involves utilizing Unity Engine to create seamless and immersive experiences that run smoothly across various devices

Contact Me